Kinetic Games, the one-person studio behind smash-hit co-op ghost hunting game Phasmophobia is ‘reconsidering’ its development plans – which had initially only called for a short early access period – as a result of the game’s huge success.
Phasmophobia’s developer, who goes by the name of Dknighter, released the horror game onto Steam back in September, but despite humble expectations for the project, it quickly proved a hit. “I was planning for the server capacity hitting a maximum of 500 players on launch day and it to drop off from there,” Dknighter told IGN, “Now the game has over 2 million sales, with a player peak of around 90k”
Phasmophobia’s meteoric rise has ultimately forced a bit of a rethink in terms of how development will proceed. “I was originally planning the early access to be short, where I just add a few more maps, ghost types and equipment,” Dknighter explained, “However, due to the game’s popularity, everyone’s expectations are increased so I am going to have to reconsider my plans for the game’s future.”