“I still can’t believe we had the opportunity to do that!”.
When it comes to all-conquering multiplatform games these days, there are a few titles which tend to dwarf the rest through mainstream cultural saturation. If you’re not in their target demographic, it might be possible to miss these games, but you can’t escape their influence. Minecraft is one of those titles that defined a generation; an evergreen crafting and explorative sandbox that can’t be contained by console exclusivity.
Given its success, it’s surprising how few spin-offs we’ve seen since Microsoft acquired the game and developer Mojang in 2014. Minecraft Dungeons is a dungeon-crawling multiplayer take on the IP which launched back in June. Developed by UK-based Double Eleven in partnership with Mojang Studios, we recently caught up producer Steven Taarland via email to ask about the challenges of bringing the game to Switch and how it feels to be working on one of the biggest IPs in the world and building new parts of the Minecraft universe.
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