We can’t put a spin on this one.
It’s obvious and often jarring when you realise that a game you’re playing on your Switch is clearly designed for the simple taps and swipes of a mobile phone. Nintendo’s handheld does have touch screen support, yes, but it’s so underused (with exceptions, such as Anthill) that when a game like Linn: Path of Orchards comes along, it’s downright strange. This game was obviously designed for phones, and there’s nothing wrong with that, but there’s a world of difference between phone and non-phone games, as much as the industry might prefer otherwise. We wouldn’t want to play Super Mario Odyssey on a phone, and we don’t particularly like playing Linn: Path of Orchards on the Switch.
It’s obviously not intended for button controls, and we felt disconnected from our inputs much of the time we spent playing. It just feels wrong, which is the last thing you want any game to do. Before even getting into the nuts and bolts of the gameplay, before you even understand what’s going on, you feel an overwhelming ennui towards the proceedings. Getting stuck in doesn’t really mitigate this.
Read the full article on nintendolife.com