We’re only a few weeks away from the release of Frictional Games’ latest horror opus, Amnesia: Rebirth, and the developer, while still being coy about specifics, has now shared a five-minute gameplay trailer and teased some of the overhauled mechanics set to terrify at launch.
The atmospheric gameplay trailer speaks for itself, showing just a tiny portion of protagonist Tasi Trianon’s “harrowing” journey through the Algerian desert in the 1930s. Over on the PlayStation Blog, however, Frictional’s creative director Thomas Grip has shared a little more detail on how Rebirth updates the systems driving 2010’s acclaimed Amnesia: The Dark Descent to create a more modern – and more terrifying – experience.
Frictional’s goal, says Grip, is to effectively simulate the kind of Gothic horror – often defined by “vulnerable protagonists exploring unsettling environments” – associated with the work of writers like Poe, Stoker, and Lovecraft. To that end, it’s overhauled some of the original Amnesia’s most memorable mechanics, including light sources and sanity.