Editor’s note: Take a breath. We’re almost there. 2020’s been quite the year, and it’s very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year – and before, of course, we hand over to you for the annual Reader’s Top 50. Thanks for being with us this year, and see you on the other side.
Of the five games that have had the greatest impact on me this year, four of them weren’t even on my radar when the clock ticked over from 2019 to 2020.
I knew Assassin’s Creed Valhalla was on its way, of course, but I was… indifferent, I suppose? Burned out on all things Creed, perhaps? I’d loved my time with Bayek, and had a lot of fun with Alexios, too, but I couldn’t reconcile how an Assassin’s Creed game could work with a Viking at the helm. Let’s face it; Viking’s aren’t particularly renowned for their stealthy ways, and I couldn’t work out how – or even why – the ancient brotherhood would court a warrior with a tendency to axe first, ask questions later.
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